Monday, 30 April 2007

The Next Step...

I can't get myself left out, so I did my boards. Some heavy render with a total of 14 lightings in one room. Its illegal, I know. But...it gives me the look I wanted, so blah.






This is unconsulted and all. Hope Puan Seri will like it.

As for my apps, I managed to find the right script to make objects clickable..Yahoo!! Then it shall appear on the baby's arms. Actually, more like, it flies to the baby's arm. Hmmph....miraculous. But sometimes, it gets stuck along the way.

Next, I'd like to apply proximity sensor, so that the baby only gets to pick it up if its near. It only worked half way for now. Still struggling to find a way to make it work. And.... How can I make the baby animate with a press of a button? Still questions left unanswered.

Things I managed to do:
  • Make camera follow mouse movement
  • Apply collision to slide and bed
  • (Halfway) Picking up objects
    • Cubes
    • Teddy bear
    • Milk Bottle
    • Ball
Yet to do:
  • Make slide rideable (No idea how)
  • Apply physics to ball (No idea too, since there isn't even a single sample related to physics)
  • Insert nanny
  • Make animation for nanny (as per storyline)
  • Auto-animate for nanny.
  • Animate door.
  • Apply second camera to nanny.
  • Insert sound.
  • Smoothen baby walk cycle
Additional tasks:
  • Apply shadows (Tried the basics, but didn't seem to have any result. Wierd wierd virtools)
  • Retexture some object
  • Bake texture
  • Create main menu
  • Exit menu.
I cry.

Tuesday, 10 April 2007

Critical Crit: Baby Steps...

Puan Sri said I need to darken the lights for a better night-light effect.



Before value: 3



After value: 1.3

I think the contrast is a little high. I wanted to make it slightly more ambient. No idea how. And the supposedly translucent night lamp drowned in darkness too.

But whatever it is, gotta keep myself focused for the crit this Thursday...Focus...

List of things to do:
  • Make camera follow mouse movement
  • Apply collision to slide and bed.
  • Make slide rideable
  • Picking up objects
    • Cubes
    • Teddy bear
    • Milk Bottle
    • Ball
  • Apply physics to ball
  • Insert nanny
  • Make animation for nanny (as per storyline)
  • Auto-animate for nanny.
  • Animate door.
  • Apply second camera to nanny.
  • Insert sound.
  • Smoothen baby walk cycle
Additional tasks:
  • Apply shadows
  • Retexture some object
  • Bake texture
  • Create main menu
  • Exit menu.
Long list. Hope I didn't miss out anything.

Until Thursday's crit, good luck to ya all...

Edit: The previous problems about floating legs was fixed by deleting some IK handles and repositioning and un-rotating the root joint (pelvis). However, the character is still a little jumpy. The first person view ended up being abit of a err... earthquake-ish when walking. O.o

Tuesday, 3 April 2007

Interaction: Step 1 - Walk

Yeah, I took that long to finally make it walk properly. But there are still problems.



On start, its feet stays on floor.



On next step, its feet floats in the air.

And on and on, so baby bounces up and down, up and down... And as you can see, it floats within the bounding box. Sigh...

But anyway, managed to attach camera to baby's head, based on Fuad's tips of parenting it, though I wasn't sure exactly how, but I put it under the group where the skeleton of the eyes are.



Just drag the camera to the eye group within the hierarchy manager.
And in case you are not sure how to open hierarchy manager, you can just right click on your object and choose.



Or just go to the menu bar, Editors>Hierarchy manager.

And MUST remember to set IC (Initial Conditions) for BOTH CAMERA and CHARACRTER.

And here's the resulting first person view. (Camera lense field of view set to 24mm).



Happy virtooling... X_x